» Forum Index » Viper Talk » Topic: Recommended Binds

Posted on 02/05/09 3:05:01 PM
Dascoma
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Recommended Binds
Howdy VPR,

Everyone's been so helpful & friendly that I thought I'd tax your hospitality once more... I get the sense that certain binds are almost required for veteran VO players, and having played for a couple of weeks I'm starting to see which ones can be particularly helpful. But I'd be interested to know which ones you all find helpful/necessary, and why.

Posted on 02/05/09 3:23:46 PM
Strat
Commander [VPR]
Posts: 3964

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Re: Recommended Bins
The only binds I use are my alternate attack hail (bound to shift-H) and my a patrol alert bind for channel 4357. I know a lot of other Vipers use the group target bind which will share information regarding your current target over group chat. I also use the plugin called "targetless". It shows you a list of ships in your sector right on your HUD and allows you to target them with the numeric keys. I can't imagine playing without it.

Posted on 02/05/09 5:45:06 PM
Retractile
Pirate
Posts: 323

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Re: Recommended Binds
Yup. I only use Targetless vs. 1.6 as the latest release is a major memory leak until it gets fixed in the next update. I also use makefriends which is most useful in group fights like Nation War, but can also be hand for quickly identifying known enemies / friends like VPR.

I've long suspected some players use binds for combat, but they probably just are that good.

Beyond that, I like autojett. Multi-aim I used, but am undecided if it enhances my targeting ability when I fly with different weapons in each port. The time one is handy, and I'll have to check when I get home as to which one puts the target data in the center of your screen with your speed / energy bars. I like this last one, because when I pay attention to it, it helps me with one of my weaknesses, which is distance control. However, adjusting your fov- /set fov 65 or so, helps with this as well because your view of the other ship is improved. If you haven't already done so, I'd recommend playing with this to see if you can find a setting that suits you best, as the default pretty much sucks, at least on my wide screen.

Unlike Strat, I don't use the multi-hail ones because I always confuse myself and send out the wrong message. Until today, I never realized Strat had more than the 'scum rat' hail, so at least I know he's not undecided about how he feels about me.




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Posted on 02/05/09 7:03:21 PM
Dascoma
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Posts: 21

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Re: Recommended Binds
Interesting... for some reason I thought some - like Controlled Burn, Alternating Fire, or Variable Zoom - were standard.

Posted on 02/05/09 8:16:34 PM
Niut'Likatisin
Senior Member [VPR]
Posts: 498

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Re: Recommended Binds
I dont use any binds, or any plug-ins :). OLD SCHOOL BABY :P

-Niut

Posted on 02/05/09 8:50:09 PM
Strat
Commander [VPR]
Posts: 3964

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Re: Recommended Binds
Dascoma wrote:
Interesting... for some reason I thought some - like Controlled Burn, Alternating Fire, or Variable Zoom - were standard.


Chainfire binds are very common if you use dual energy setups. A lot of people also use "controlled burn" and zoom binds, but they are by no means standard unless you feel you have a need for them. I highly recommend staying away from any sort of auto-dodge binds. They won't work against experienced players and they will inhibit your learning process.

Posted on 02/05/09 8:53:32 PM
Dascoma
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Posts: 21

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Re: Recommended Binds
You know it's actually really heartening to hear you all say this - my first impression was that the devs had put together a really remarkably robust game engine, but I developed a fear that I'd be operating at a disadvantage if I wasn't using certain tricks. For some reason my conscience would be a lot clearer playing the game straight up, at least in terms of gameplay controls; I will, however, check out Targetless.

Posted on 02/05/09 9:07:54 PM
Strat
Commander [VPR]
Posts: 3964

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Re: Recommended Binds
Yeah. You absolutely do not need any binds or plugins to be successful in VO. If you feel you need to improve or expand a particular functionality, then you can look into binds or plugins. But if things are working fine for you, then don't worry about it. They are the icing on the cake, and not everyone needs a lot of icing, or any.

Posted on 02/05/09 11:45:48 PM
Retractile
Pirate
Posts: 323

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Re: Recommended Binds
Oh, and try to learn a form of combat that does not involve constant rolling. I've watched a lot of the top duelers fight and they typically don't roll much. I'm a roller and I can say that I firmly believe that rolling is responsible for a significant portion of my bad aiming.

Sadly I'll probably always be a roller, because I totally suck without it.

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Posted on 02/06/09 03:41:40 AM
Atice
Senior Member [VPR]
Posts: 731

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Re: Recommended Binds
Re: Controlled Burn, Alternating Fire. CB is okay in certain situations, but can drive a man insane. AF is bull. My advice: never use a bind in combat. Binds are predictable, and predictability is the leading cause of death in combat :).

And Re: rolling. Rolling is good to orient yourself relative to your opponent (so you're facing him in a way that makes sense when you shoot), but not for much more. Strat taught me (and so have my many, MANY deaths to him) that rolling is the second leading cause of death in combat (most especially when fighting people with flares). Roll when you have to, but only then; the strafe is your golden maneuver.

Posted on 02/06/09 05:56:19 AM
Dascoma
Registered User (20+ Posts)
Posts: 21

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Re: Recommended Binds
Thanks folks. Strat was asking me in-game whether these answers were helpful - I told him emphatically YES. Can't say how much I appreciate it.

Re: Rolling, one of the accidental benefits of learning to play on a mouse/keyboard setup is that I don't have enough fingers to do everything, and from a pretty early stage I realized that strafing (esp. vertically) was much more effective than rolling. I can see that, with a stick especially, rolling can be helpful to get oriented, and I'm certain it has its uses - but what you guys say makes a lot of sense, just based on my botting experience.

Incidentally, forayed into grey space for the first time today and got (repeatedly) blown up by some pirates who (a) didn't have the decency to hail and then (b) bragged on 100 about their kills... I'm not one to complain - that's what grey space is about - but if I wasn't committed to The Good Fight before......

Posted on 02/06/09 11:27:40 AM
Retractile
Pirate
Posts: 323

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Re: Recommended Binds
Ahem. gf stand for Girl Friend. vgf is for Virgin Girl Friend. I really don't know where the misconception comes from. :P >:)

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Posted on 02/06/09 12:33:47 PM
Retractile
Pirate
Posts: 323

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Re: Recommended Binds
Atice wrote:And Re: rolling. Rolling is good to orient yourself relative to your opponent (so you're facing him in a way that makes sense when you shoot), but not for much more. Strat taught me (and so have my many, MANY deaths to him) that rolling is the second leading cause of death in combat (most especially when fighting people with flares). Roll when you have to, but only then; the strafe is your golden maneuver.


Yeah. I know your right because I've watched the best pvpers in the game. I just can't cut it with the strafe myself for some reason. I become such an easy target, I might as well be standing still.


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Posted on 02/08/09 2:40:25 PM
Azumi!
Pirate
Posts: 89

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Re: Recommended Binds
And here I always thought that GF meant get f***ed and VGF meant viciously get f***ed...
>:)

Oh well, I look forward to killing erhmm, fighting against you Dascoma. If the THC rats are giving you a hard time you can always call on me to come and help you.

Rolling can be very good but should never be your first line of defence. I usually use the roll to position myself to hit faster in very close quarters. FA should be switched on and off all the time especially when fighting energy.

Against flare shooters, listen to Atice. I know that I am crap at avoiding them (and thus the tattoo on my lower back...)

I use the multihail bind. That is it.

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